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Poster: Die Date: Sep 24, 2005 9:51pm
Forum: speed_runs Subject: Is making a run extremely time-consuming?

Thought I'd ask here instead of at bisqwit's site to make this my first post...speed runs for video games, just how long do they take to complete...days, weeks, months...years?

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Poster: Mr. Aran Date: Sep 27, 2005 2:23pm
Forum: speed_runs Subject: Re: Is making a run extremely time-consuming?

Matters the difficulty and style of the run. For example, the Hard 22% and Normal 22% of Metroid Prime both took 8 months to complete. However, the single-seg 22% run took only one week. The main reason of such long time between start and finish is because of the scheduling deal. My run of Wario Land is currently 33% done which took 3 weeks to do.

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Poster: Ajbolt89 Date: Dec 27, 2005 2:27pm
Forum: speed_runs Subject: Re: Is making a run extremely time-consuming?

I think the majority of the time goes into the first run; once you've got the basics of the game down, it's easier to run it as a whole. It also depends on how complicated the game itself is, too. 3D games require a lot more perfection usually because there's that third dimension of variables to have to deal with. Some games also have lots of random variables, like with the Metroid games, item drops from enemies are really random, and also where enemies will be is pretty random. Just getting down the various patterns enemies can take is time consuming; you end up making a route that takes all the different possibilities into account at once, because you're moving so fast that you can't see what direction the enemy is moving in until you're past it, so for example you'll come out of a room and randomly fire a missile; that's often to take into account the possible location an enemy might be in, not just to waste a missile. But then, Metroid is the only series I have experience with, so odds are other games are different.

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Poster: Michiel Sikma Date: Dec 28, 2005 6:25am
Forum: speed_runs Subject: Re: Is making a run extremely time-consuming?

Even though Metroid is your only experience, you're pretty right on. This is what speedrunning is all about.

Kay Berntsen made a really nice quote about this when he ran E1M1 (Quake) in 24 seconds: "It's skill that makes it possible, but it's luck that makes it happen."

EDIT: oh, and are you ever coming back to help me finish the speedrun article on Wikipedia, Ajbolt89? :)

This post was modified by Michiel Sikma on 2005-12-28 14:25:35

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Poster: Ajbolt89 Date: Dec 28, 2005 6:52pm
Forum: speed_runs Subject: Re: Is making a run extremely time-consuming?

Excellent reminder... I'll look into it tomorrow.

Also, that quote? Amazing. I'm going to, er, use it occasionally. It's exactly true.

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Poster: Michiel Sikma Date: Sep 28, 2005 7:08pm
Forum: speed_runs Subject: Re: Is making a run extremely time-consuming?

It depends. My 23:12 run of Rockman using glitches took "only" one month to make. Of course, I had already intensively ran Rockman games before that, so I was prepared.